﻿using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Emulator.GameBoy.CPU.Register
{
    public class GameBoyCPURegister
    {
        byte xRegisterContent;

        public int Value
        { 
            get{return xRegisterContent;} 
            set { xRegisterContent = (byte)value; } 
        }
    }
}
